Monday, May 11, 2009

Smite Leveling Build Lvl 70 to 80 [3.1 Edition]

If you are looking for an alternative leveling spec other than shadow to do your Wotlk grind from level 70 to 80, consider the following Smite build:

Discipline & Holy Hybrid: 31/27/3

Discipline (31 points)
5/5 Twin Disciplines damage & healing
3/3 Improved Inner Fire damage & healing via spellpower gained from buff
2/2 Improved Power Word: Fortitude survivability
3/3 Meditation mana conservation
1/1 Inner Focus mana conservation
3/3 Improved Power Word: Shield survivability
3/3 Mental Agility mana conservation
2/2 Reflective Shield damage
5/5 Mental Strength mana conservation
1/1 Soul Warding survivability & mana conservation
2/2 Focused Power damage & healing
1/1 Power Infusion damage & healing

Holy (27 points)
3/3 Improved Renew healing
5/5 Holy Specialization damage & healing
5/5 Divine Fury damage & healing
1/1 Desperate Prayer survivability
1/3 Inspiration filler
3/3 Improved Healing healing
2/2 Searing Light damage
5/5 Spiritual Guidance damage & healing
2/2 Surge of Light damage & healing

Shadow (3 points)
3/3 Spirit Tap mana conservation

With this build, you gain the best of both worlds. You can deal descent damage using your holy offensive spells for solo leveling or dpsing in instances. As well, you still retain your full ability to heal if you wish to take on such role.

As you level up, addition talent points can be placed to improve your leveling experience in the following order:

Level 71: 1/1 Spirit of Redemption
Level 72: 1/3 Enlightenment
Level 73: 2/3 Enlightenment
Level 74: 3/3 Enlightenment
Level 75: 1/3 Focused Will
Level 76: 2/3 Focused Will
Level 77: 3/3 Focused Will
Level 78: 1/2 Aspiration
Level 79: 2/2 Aspiration

If you prefer offensive damage dealing rather than healing, you can choose to max out Focused Will before Enlightenment for the extra critical strike ratings.

At level 79, your build should look like this: 39/28/3

A holy dps hybrid build is about maximizing your attributes and using them to your advantage. Talents are there to increase your intellect, stamina, spirit, and spellpower so that no attribute is wasted. I shall be bold and say that a holy dps hybrid build gives you the mana regeneration of a discipline priest, the healing capability of a holy priest, and damage numbers that can match a shadow priest when it comes to burst.

Typical Spell Rotation for Soloing
PW: Shield -> Holy Fire -> Smite x 2 or 3 -> SW: Death

Use Power Infusion and Inner Focus every cooldown. For Elites, apply Devouring Plague and SW: Pain after PW: Shield but before Holy Fire.

Typical Healing Strategy (Similar to Holy Priests)
  • Keep Renew on tank at all time.
  • Keep Prayer of Mending on bounce.
  • Use Greater Heal for large damage.
  • Use Surge of Light triggered Flash Heal to patch up small damage. Use Renew on Life Taping warlocks or those needing patch up in between pulls.
  • Cast Fade if you pull aggro. Use Binding Heal if your Fade is on cooldown and your PW: Shield broke leaving you with the Weakened Soul effect.
  • Use Desperate Prayer on yourself when you take heavy damage. Keep yourself alive.
  • Use Inner Focus with high mana costing spells such as Greater Heal or Prayer of Healing.
  • For heavy aoe damage, use Power Infusion coupled with Prayer of Healing.
  • Activate Power Infusion when healing heavy spike damage to increase your casting speed.
  • Use PW:Shield on squishy mages or other dps who pulls aggro. Shield tank if you think he is in danger of dying before your Greater Heal lands. Your PW: Shield is cheap enough to be used when you need it but not cheap enough to spam like discipline priests.
Glyphs Choices
Before reaching level 80, you only have two major glyph slots and three minor glyph slots. For your major glyphs, Glyph of Smite is a must, followed by Glyph of Shadow Word: Death is what I personally recommend. For minor glyphs, take Glyph of Levitate (for laughs), Shadowfiend, and Fade.

Wednesday, May 6, 2009

What Do You Remember About Being A Newbie?

I got tagged by Luthvian over at Polymorph: Pwny on an interesting topic regarding "noobish mistakes" from when we were newbies, so here goes nothing.
  • The first toon I created in WoW was a mage. Been a long time Diablo II player I thought the talent trees mechanics work the same way in WoW as that in Diablo II. That is, you can't respec after you have inputted the points. The only way to respec was to make a new toon, at least that's what I thought. Heh guess what I did when I accidentally screwed up the talent points? Let's just say I know the human starting area very well, perhaps more so than I wished.
  • My first Deadmine trip was fantastic. I think I spend a good four hours in that place? Never really finished in the end.
  • During my second Deadmine trip, I noticed the druid in my group not doing anything but following me around. As both a clicker and a newbie, I guess I had some heavy tunnel vision. Been the aggro monster mage that I was, I didn't realize the druid was a healer until he offered to battle rez me after a wipe. Good thing I kept my mouth shut about him not doing any dps. "Ah so the green ribbon stuff you put on me were heals?" /facepalm
  • I didn't know what a wand does until well into my late 20 levels.
  • I thought you have to empty a bag completely in order to replace it with a bigger bag, so I vendored all my stuff every time I got a new bag.
  • In my early levels, I avoided duals because I thought I'll lose all my equipment and gold. (I blame Diablo II)
  • I didn't know about rest experience until I entered Outland.
  • I thought getting killed by opposite faction members will destroy your experience points and turn your armor all red.
  • As a priest, I healed by clicking on my party's portrait then click on the spell in my cast bar. I healed like this from level 1 to 60 as shadow. It was not until I entered level 70 heroic dungeons did I start to remotely use keybinding. I suppose all that mouse exercise from Diablo II made me a really fast clicker, as no one ever really complained about my healing. Think back, I don't really understand how I managed that. /finger flex
  • I didn't know what a Battleground is until level 30 something.
  • I thought you can only play on one realm with a single account.
  • I rolled a Night Elf priest before making my current one which is a human. I think I spend a good half hour searching for the "Star Shard" spell in my spell book. I died a little inside when I found out that I was not suppose to have it due to priest racials. I always loved Desperate Prayer though.
  • Going into battleground in a wedding dress and a white staff. I figure I won't be targeted as much...
  • I had Warlock phobia for the longest time. See?
  • I didn't know what DPS means, I thought it was another code name for mage.
  • I didn't know what QQ means for the longest time.
  • I once vowed I would always stay shadow on my priest...thought it was authentic or something.
  • I'm a slacker when it comes to dailies, so saving gold for flying mounts is very difficult for me. I didn't have enough gold to buy cold weather flight skill for Woltk for the longest time. The first time I went to Naxx was with a pug. Someone was looking for one more dps in the trade channel. I offered my shadow priest, joined the raid, then realized that I only had 6oo gold in my bag. I told them "brb", and went off to all my alts, shipped all the gold from my bank mule, vendored all items I can find on my alts, and mailed everything to my priest. After 15 minutes, after clearing out half of my bank and vendoring all my TBC epics, I managed to gather 1000 gold with a few extra copper for repair. It was very silly. I was going to keep my TBC stuff for nostalgic reasons, but after a smooth Naxx clear in less than four hours, I guess my last minute effort at gathering gold was not in vain after all. Although I did feel like a newbie all over again, I still am.

Tuesday, May 5, 2009

Obvious Things to Know When Playing A Priest

  1. Haste effect from Power Infusion does not stack with Heroism / Bloodlust.
  2. Power Infusion can be used on others.
  3. Twin Discipline affects Smite and Flash Heal triggered by Surge of Light. It also affects Mind Flay and Penance as an exception. It also increases Power Word: Shield (PW:S) absorption amount as well as healing done from Glyph of PW:S
  4. Inner Focus + Divine Hymn = ZOMG!
  5. Improved Inner Fire not only increases armor value granted by Inner Fire (IF), it also increases the total spellpower gained from IF by 54, giving you a total of 174 spellpower from the IF buff.
  6. Aspiration reduces the cooldown of your Power Infusion, Pain Suppression, Inner Focus, and Penance spells on a percentage base. This means the shorter the cooldown, the smaller the reduction. For example, if Penance has a 10 secs cooldown, it will be reduced to 8 secs by Aspiration. If Penance has a 8 secs cooldown from Glyph of Penance, it will be reduced to 6.4 secs, -1.6 secs by Aspiration.
  7. Pain Suppression is not bullet proof. It only reduces damage taken by 40%. You can still die when under the effect of PS so heal yourself!
  8. Spell Warding reduces all magical damage taken. This includes curses, spells, fire/frost/nature/arcane/holy/shadow boss damage.
  9. Desperate Prayer can saves raids. Dead priests can't heal. So spend a point for your own good.
  10. Spirit of Redemption doesn't last that long. Evil GCD! You can cancel the effect by right click on the SoR icon on your buff bar.
  11. Warlocks love Lightwell, doesn't mean you will spec into it, but still, warlocks love it so spread some love.
  12. Guardian Spirit + Your Faction Leader = Angry Opposite Faction Raiders
  13. Power Infusion + Prayer of Healing = ZOMG! And you think discipline sucks at aoe healing? (well, they do comparing with holy, but they don't suck as much as you think they do)
  14. Dispersion is not bullet proof if you cast it at 5% health
  15. You have a buff called Shadow Protection. It's one of those things you can use to not die on a certain Voidwalker in Violet Hold.
  16. You have a spell called Power Word: Shield. It prevents spell pushbacks, it can be cast on others. It doesn't matter if you are discipline, holy, or shadow. Use it, love it, it saves lives.
  17. Mind Control + Opposite Faction Players + Arathi Basin Lumber Mill = Death
  18. Levitate + High Grounds = Soft Landing
  19. Levitate can be used on others
  20. Spirit Tap and Improved Spirit Tap do not stack
  21. Spirit Tap is great for leveling.
  22. Cure Disease, Abolish Disease, Fear Ward, Shackle Undead are all castable in Shadowform
  23. First Aid does not cost mana, so learn it, use it, and love it. Especially if you play shadow.
  24. You have a spell called Mind Vision. It can be used on friends or foes. It cannot be dispelled. Rank two does not require Line of Sight. Cast Mind Vision on rogue or druid before a duel will prevent them from going into stealth. You can also target flag carriers using Mind Vision, a wonderful spy glass. (Just keep an eye on your own health, while your mind is away in another's, your body is still in a war zone.)
  25. You can break Polymorph by timing your Shadow Word: Death to land at the same time as Polymorph to break cc.
  26. You can Dispel.
  27. You have a spell called Binding Heal, it heals both yourself and your target for an amount equal to a Flash Heal. Consider it as a double Flash Heal that takes less time to cast and cost less mana with a lot less threat.
  28. You have a spell called Mind Soothe, it's great to use on targets before Mind Controlling them. But be careful as it can be resisted. When that happens, be prepared to run as you will pull a whole pack of mobs. Also, Mind Soothe animation look exactly like Sap, so toss this around in battleground to cause some serious confusion, enough to keep your target starring at the screen for a fraction of a second or so. It might just be enough to get you out of a tough spot.
  29. As a priest, half of your spellbook is filled with healing spells, so use them. Even if you are shadow, you can still heal in emergency situations.
  30. If you apply Shadow Word: Pain before x5 stacks of Shadow Weaving, you need to reapply it yourself after reaching the 5 stacks. SW:P refreshed by Mind Flay will not carry on the characteristics of the new 5 stack SW, causing you to lose a good chunk of your dps.
  31. Glyph of Smite is excellent for leveling.
The list goes on and on, there's probably a lot more obvious things but I just cannot remember them at the moment. o.O"

Wednesday, April 15, 2009

Holy DPS Talent Builds 3.1

version 3 - updated to include a solo farming build

Smite is a holy dps build for priests. It is a discipline and holy hybrid build with two backbone talents:

Holy: Surge of Light
Discipline: Power Infusion

The above are the absolute standard for any Smite build, due to the nature of our holy dps spells. Additional essentials to a Smite build include but are not limited to the following:

Holy: Searing Light, Holy Specialization, Divine Fury, Spiritual Guidance
Discipline: Improved Inner Fire, Inner Focus, Meditation, Mental Strength, Focused Power

Allocation of all other talent points may vary based on personal preference and role. In this post, I will explain some of these variations and their uses. Each build is followed by a short description with highlighted talents explaining the reason behind the spec.

I. Raid DPS - Maximum Damage Build (37/27/7)

This build is designed for 10/25 man raid instances. It is designed to maximize your damage output.

2/2 Aspiration
This talent reduces the cooldown of your Power Infusion by 24 seconds and your Inner Focus by 36 seconds. Using PI and IF every cooldown will save you mana as well as increase your dps. Also, it is important that you know when your shamans will pop Heroism/Bloodlust because haste effect from PI does not stack with Heroism/Bloodlust.

5/5 Darkness
Half of the spells you will cast in a raid setting will be shadow. These include Shadow Word: Pain, Shadow Word: Death, Devouring Plague, and Mind Sear. Darkness will effectively boost you damage output from all these spells by 10%.

2/2 Improved Shadow Word: Pain
Increases the damage of your SW:Pain by 6%.

5/5 Spell Warding
This filler talent will increase your overall raid survivability by reducing all magical damage taken by 10%. Magical damage include fire in OS 3 Drakes, frost from Sapphiron, and arcane from Malygos.

1/1 Soul Warding
Inexpensive shield is useful because it prevents spell pushbacks.

0/1 Spirit of Redemption
SoR is usually taken from a pure utility point of view. If you accidentally fall to your demise, you can at least help out the raid by Flash Heal spamming for a few seconds. The spirit and spellpower boost that comes with it are rather trivial, a mere 13 spellpower and 50 spirit with a stats of 1000 spirit. So for this build, we will avoid this talent.

II. Raid DPS - Mana Craving Build (34/27/10)

An alternative of I, this build contains mana conservation talents that will improve your dps longevity.

3/3 Spirit Tap
A prerequisite for Improved Spirit Tap. This talent will benefit you during trash pulls.

2/2 Improved Spirit Tap
If you cast Shadow Word: Death every cooldown, this talent will grant you an amount of mana equivalent to 2/3 of a Runic Mana Potion every 10 minutes. Result may vary based on gear.

0/2 Improved Shadow Word: Pain
0/2 Aspiration

III. Solo Farming Build (41/27/3)

This build is designed for solo farming. It contains talents that will increase your solo survivability, longevity, and efficiency.

3/3 Spirit Tap
This will improve your mana regeneration significantly.

1/1 Soul Warding
Reduces the cost of your PW: Shield by 15%.

2/2 Reflective Shield
At 2000 spell power, this talent will do approximately 2250 damage per shield on average, enough to save you a cast of SW: Death.

1/3 Rapture
Rank 1 Rapture returns mana equal to 1.5% of your total mana pool. In other word, if you have a 20k mana pool, you have just reduced the mana cost of your PW: Shield by half! Not a bad filler at all.

1/1 Pain Supression
This talent will save your life. Fighting an elite bigger than your size? PS yourself for less incoming damage. Accidently pulled a whole village of murlocs? PS yourself and aoe them down. Random players trying to gank you? PS yourself and laugh in their face.

Friday, April 3, 2009

Smite: Nuke Damage Numbers

Q. How much damage does Smite do?
A. Enough to nuke your face off.

/end late crappy April Fools' attempt, I don't have the gene sorry.
However, to properly answer the above question, I did prepare a data table for easy understanding. Here's the math:

Sample Calculations

Tooltip Dmg = (Tooltip Maximum Dmg + Tooltip Minimum Dmg)/2
Smite Tooltip Dmg = (707 + 793)/2 = 750

Base Dmg = Tooltip Dmg + (Spell Power x Spell Power Coefficient)
@ 500 Spell Power
Smite Base Dmg = 750 + (500 x 0.7143) = 1107.15


Total Dmg = Base Dmg x % Modifier A x % Modifier B x ... % Modifier Z
@ 500 Spell Power w/ Talents: Searing Light (10%), Focused Power (4%)
Smite Total Dmg = 1107.15 x 1.10 x 1.04 = 1266.58


% Modifiers

Searing Light: 10%, 1.10
Focused Power: 4%, 1.04
Twin Discipline (Surge of Light Only): 5%, 1.05
Glyph of Smite: 20%, 1.20
Critical: 150%, 1.50

Note: Critical Sum is the sum of SoL Smite and Critical Smite. However, because SoL Smite uses up an additional Global Cooldown, it should not be compared with other spell criticals.





Although Smite damage numbers are not in the "omfg nukage ownz" category, the introduction of the new Glyph of Smite is a much welcomed improvement of what we had before. I'm glad we are finally reaching the 6k critical mark, now is the moment to wish for more Sundial proc :)

Upcoming:
- Holy DPS spell comparison

Friday, March 27, 2009

Smite 101: Spell Hit Cap

Spell hit ratings increase your chance to hit with your spells and reduces the chance your spells will be missed by a mob. At level 80, you have a 100% chance to hit mobs that are four levels lower than you (level 76) and a 83% chance to hit mobs that are three levels higher than you (level 83 = raid boss).

As of Patch 3.0, it is possible to stack spell hit ratings to a certain point to obtain 100% chance to hit on a level 83 raid boss. This point is known as the "hit cap". To reach the hit cap, you are required to have 17% hit. Every 26.23 spell hit ratings will grand you 1% hit. In other word, you will need a total of 446 spell hit ratings to reach the hit cap (17% hit). That's a lot of spell hit ratings to stack, but -

Almost all offensive caster classes have + 3 % hit talents in their talent trees. Shadow priests gain 6% hit with Misery and Shadow Focus so they only need 289 spell hit rating to reach hit cap. Moonkins gain 7% hit with Balance of Power and Improved Faerie Fire so they only need 263 spell hit rating to reach hit cap. Shamans, mages, and warlocks all have basic +3% hit talents in their respective talent trees (+6% for certain schools of spells) so they only need at most 368 spell hit ratings to reach hit cap.

Overall, reaching the hit cap is not difficult with talent specializations, except for Smite priests.

The priest talent trees do not have talents that increase your chance to hit with holy spells, so by default, you are required to have 446 spell hit ratings to reach hit cap for wotlk raids.

446 SPELL HIT RATINGS?!

Unfortunately, this is the sad dilemma that every wotlk smite priest have to deal with today. The rule of thumb for every offensive caster is to honor the hit cap beyond all other stats. But the game's itemization at this point is not designed to provide a caster with this much spell hit ratings while still support all other stats the caster needs. Stacking spell hit rating to 446 will almost certainly force you to neglecting other important attributes needed for a smite priest to be successful. What you can do however is to find the right balance based on your raid make up. So just how much spell hit rating do you really need to play a smite priest?

25 Man Raids - Alliance: 341 , Horde: 368

A shadow priest's Misery debuff (+3% hit) or a moonkin's Improved Faerie Fire debuff (+3% hit) can increase your chance to hit on the debuffed target by 3%. If you have a draenei in your group, you gain an additional 1% to hit. Since Misery and IFF do not stack, in a perfect raid setting, the most hit you will gain from raid buff is 4%. This means you still need 13% hit or 341 spell hit rating to reach hit cap. 14% or 368 spell hit rating if you are horde due to lack of Heroic Presence.

The chance of not having a draenei in your raid is non-existent on the alliance side. So be sure to kindly ask your raid leader to place you in a draenei's group so you can get Heroic Presences. If you do not a shadow priest or moonkin in a 25 men raid group, you are in the wrong raid. :/

Note: Draenei's Heroic Presence is a group only buff and has a limited 30 yard range. So during raids, you do need to pay attention to the distance between you and your draenei buddy. Unless of course you are draenei yourself. Happy stalking. (Courtesy of Luthvian)

10 Man Raid - 401 spell hit rating

It is recommended that you carry two sets of gear for 10 man raids. One set with a total of 401 spell hit ratings and another with 368 spell hit ratings. If you have a shadow priest or moonkin in your raid, switch to use the 368 set. If you don't have neither of them in your raid, switch to your 401 set and just use Elixir of Accuracy (45) every hour for the duration of your raid.

5 Man Heroics - 158 spell hit rating

Bosses in 5 man heroics are level capped at 82, so you only need 6% hit rating to reach the 5 man hit cap. 6 x 26.23 = 158 spell hit rating.

List of Pre-Raid Spell Hit Gear

Staves

Chilly Slobberknocker - Quest: The Champion of Anguish, Zul'Drak
Stave of Youthful Sorrow - Quest: Tirion's Gambit, Icecrown
Zebra's Misplaced Staff - BOE Drop
Frostbite Warstaff - Quest: Conversing With the Depths, Dragonblight

Dagger

Flameheart Spell Scalpel - Kirin Tor - Revered, Alvareaux, Dalaran
Ritualist's Bloodletter - Quest: Time to Hide, Icecrown

Wand

Ancient Measuring Rod - Loken, Halls of Lightning (Normal)
Wand of the San'layn - Prince Keleseth, Utgarde Keep (Heroic)
Frail Bone Wand - Quest: The Rider of the Unholy, Icecrown
Wand of Blinding Light - Quest: The Cleansing of Jintha'kalar, Dragonblight

Off Hand

Ward of the Violet Citadel - 25 Emblem of Heroism
Telestra's Journal - Grand Magus Telestra, The Nexus (Heroic)

Chest

Ebonweave Robe - BOE Tailoring
Heroes' Raiments of Faith - 80 Emblem of Heroism
Water-Drenched Robe - Ichoron, The Violet Hold (Heroic)
Robes of Lightning - Quest: Whatever It Takes!, Halls of Lightning
Turtle-Minders Robe - The Kalu'ak - Honored, Sairuk (Dragonblight) or Tanaika (Howling Fjord)
Wastewind Garments - Quest: The Noble's Crypt (A)/Torture the Torturer (H), Dragonblight

Foot

Titan-forged Slippers of Dominance - 15 Wintergrasp Mark of Honour
Leiah's Footpads - Quest: The Air Stands Still, Icecrown

Hands

Ebonweave Gloves - BOE tailoring
Lava Burn Gloves - Lavanthor, The Violet Hold (Normal)

Head

Titan-forged Hood of Dominance
- 40 Wintergrasp Mark of Honor
Hate of Wintry Doom - BOE tailoring
The Argent Skullcap - Quest: The Crusader's Pinnacle, Icecrown
Chitin-Reinforced Hood - Quest: The Sapphire Queen, Sholazar Basin
Mildred's Cowl - Quest: Discipline, The Storm Peaks

Leg

none :(

Shoulder
Mantle of the Underhalls - Quest: Revenge for the Vargul, Icecrown
Spaulders of the Runeseeker - Quest: The Activation Rune, Un'Goro Crater
Bell-Ringer's Shoulderpads
- Quest: Drak'aguul's Mallet, Grizzly Hills

Waist

Girdle of Bane - King Ymiron, Utgarde Pinnacle (Heroic)
Plush Sash of Guzbah - 40 Emblem of Heroism, Dalaran
Belt of Unified Souls - Meathook, The Culling of Stratholme (Heroic)
Flowing Sash of Order - Loken, Halls of Lightning (Heroic)
Sash of the Wizened Wyrm - The Wyrmrest Accord - Honored, Cielstrasza, Dragonblight
Lithe Stalker's Cord - Quest: The Vile Hold, Icecrown
Braided Bat Sinew - Quest: Clipping Their Wings, Zul'Drak

Wrist

Fleshwerk Shackles - Quest: Killing Two Scourge With One Skeleton, Icecrown
Southsayer's Wristwrap - Quest: Hell Hath a Fury, Zul'Drak
Highseas Wristwrap - Quest: A Righteous Sermon (A)/Fire Upon the Waters (H), Dragonblight

Cloaks

Hateful Gladiator's Cloak of Ascendancy - PVP reward: 38000 honor
Cape of Seething Steam - Volkhan, Halls of Lightning (Normal)
Dark Soldier Cape - Knights of the Ebon Blade - Honored, Duchess Mynx, Icecrown
Shroud of Akali - Gal'darah, Gundrak (Normal)

Neck

Encircling Burnished Gold Chains - 25 Emblem of Heroism, Dalaran
Hateful Gladiator's Pendant of Ascendancy - PVP reward: 38000 honor
Necklace of Taldaram - Prince Taldaram, Ahn'kahet: The Old Kingdom (Heroic)
Emeline's Locket - Quest: The Admiral Revealed, Icecrown
Amulet of the Malefic Necromancer - Quest: Poke and Prod, Icecrown

Rings

Amberglow Signet - Quest: The Brothers Bronzebeard (A)/Forging the Keystone (H), The Storm Peaks
Bat-Wool Signet - Quest: Basic Chemistry, Icecrown
Ring of Northern Tears - BOE Jewelcrafting
The Prospector's Prize - Krystallus, Halls of Stone (Heroic)
Voodoo Signet - Quest: For Posterity, Gundrak
Brunnhildar Runed Ring - Quest: Making a Harness, The Storm Peaks
Rancid Signet - Quest: Doing Your Duty, Grizzly Hills
Ring of Devoted Promises - Quest: It Could Be Anywhere!, Sholazar Basin
Oath Signet - Quest: Leaving Nothing to Chance (A) / All Hail Roanauk! (H), Dragonblight

Trinket

Figurine - Twilight Serpent - BOP Requires Jewelcrafting (400)
Mark of the War Prisoner - Cyanigosa, The Violet Hold (Heroic)
Rune of Infinite Power - Quest: Mystery of the Infinite, Redux, Dragonblight

Consumables: Food/Pots

Snapper Extreme - Cooking
Worg Tartare - Cooking
Spicy Hot Talbuk - Cooking
Elixir of Accuracy - Alchemy, Battle Elixir

Armor/Weapon Enhancement

Scroll of Enchant Boots - Icewalker, Boot
Scroll of enchant Boots - Surefooted, Boot
Scroll of Enchant Gloves - Precision, Gloves
Scroll of Enchant Gloves - Precision Strikes, Gloves
Scroll of Enchant Weapon - Accuracy, Weapon
Arcanum of Power - The Sha'tar - Revered, Almaador, Shattrath City


Note: As of Patch 3.01, hit rating on all consumables and item enhancement applies to Spell Hit Rating, Hit Rating (Melee), and Ranged Hit Rating.

Upcoming:
- Gems
- Raiding Spell Hit Gear

Saturday, March 7, 2009

Welcome

Holy Fire Spec is a World of Warcraft blog dedicated to the fine art of Holy Priest Dps. While some folks in the priest community consider this spec as a joke, I believe it is important to keep an open mind in the subject and have fun.

Content Highlights

Guides
Holy DPS Talent Builds
Holy DPS Spell Hit Cap
Smite Leveling Build [1-80]
Smite Leveling Build Alternative [70-80]
Obvious Things to Know When Playing A Priest

Number Crunching & Theorycrafting
Smite Damage Numbers Calculation
Holy Fire Damage Numbers Calculation
Surge of Light vs. Non Surge of Light

Randomness
My Chicken Scratch: Tier II Transcendence
Designing My Own Priest Talent/Glyphs for the Next Expansion


About Me

My name is Xel (pronounced "Zel"), I'm a casual wow addict. I was introduced to World of Warcraft in December of 2007 and have been hopelessly addicted to it ever since. However, due to school and various other factors, I find myself spending more time theorycrafting than actually playing the game itself. My main is a human priest on the US PVP server called Stormreaver, alliance side. I enjoy priesting as a whole because of the flexibility of my class. I like playing with all the priest specs - discipline, holy, shadow, and of course smite. When not on my priest, I enjoy playing my tri-spec bear-chicken-tree druid.

Main



In Real Life

I'm just your average twenty something years old college student. I'm currently doing my masters degree in engineering, while trying to balance life, school, and wow. I'm not doing a very good job at it but I am trying :)

PS. I'm a grammar disaster, even though I do proofread my writing, I'm still terrible. I apologize for the mistakes. Please feel free to point out any errors. As this is the best way for me to learn.
Thanks in advance.

Contact

If you have any questions, suggestions, or is interested in link exchange please do not hesitate to contact me at
You can also reach my by simply commenting on one of my posts.