Wednesday, April 15, 2009

Holy DPS Talent Builds 3.1

version 3 - updated to include a solo farming build

Smite is a holy dps build for priests. It is a discipline and holy hybrid build with two backbone talents:

Holy: Surge of Light
Discipline: Power Infusion

The above are the absolute standard for any Smite build, due to the nature of our holy dps spells. Additional essentials to a Smite build include but are not limited to the following:

Holy: Searing Light, Holy Specialization, Divine Fury, Spiritual Guidance
Discipline: Improved Inner Fire, Inner Focus, Meditation, Mental Strength, Focused Power

Allocation of all other talent points may vary based on personal preference and role. In this post, I will explain some of these variations and their uses. Each build is followed by a short description with highlighted talents explaining the reason behind the spec.

I. Raid DPS - Maximum Damage Build (37/27/7)

This build is designed for 10/25 man raid instances. It is designed to maximize your damage output.

2/2 Aspiration
This talent reduces the cooldown of your Power Infusion by 24 seconds and your Inner Focus by 36 seconds. Using PI and IF every cooldown will save you mana as well as increase your dps. Also, it is important that you know when your shamans will pop Heroism/Bloodlust because haste effect from PI does not stack with Heroism/Bloodlust.

5/5 Darkness
Half of the spells you will cast in a raid setting will be shadow. These include Shadow Word: Pain, Shadow Word: Death, Devouring Plague, and Mind Sear. Darkness will effectively boost you damage output from all these spells by 10%.

2/2 Improved Shadow Word: Pain
Increases the damage of your SW:Pain by 6%.

5/5 Spell Warding
This filler talent will increase your overall raid survivability by reducing all magical damage taken by 10%. Magical damage include fire in OS 3 Drakes, frost from Sapphiron, and arcane from Malygos.

1/1 Soul Warding
Inexpensive shield is useful because it prevents spell pushbacks.

0/1 Spirit of Redemption
SoR is usually taken from a pure utility point of view. If you accidentally fall to your demise, you can at least help out the raid by Flash Heal spamming for a few seconds. The spirit and spellpower boost that comes with it are rather trivial, a mere 13 spellpower and 50 spirit with a stats of 1000 spirit. So for this build, we will avoid this talent.

II. Raid DPS - Mana Craving Build (34/27/10)

An alternative of I, this build contains mana conservation talents that will improve your dps longevity.

3/3 Spirit Tap
A prerequisite for Improved Spirit Tap. This talent will benefit you during trash pulls.

2/2 Improved Spirit Tap
If you cast Shadow Word: Death every cooldown, this talent will grant you an amount of mana equivalent to 2/3 of a Runic Mana Potion every 10 minutes. Result may vary based on gear.

0/2 Improved Shadow Word: Pain
0/2 Aspiration

III. Solo Farming Build (41/27/3)

This build is designed for solo farming. It contains talents that will increase your solo survivability, longevity, and efficiency.

3/3 Spirit Tap
This will improve your mana regeneration significantly.

1/1 Soul Warding
Reduces the cost of your PW: Shield by 15%.

2/2 Reflective Shield
At 2000 spell power, this talent will do approximately 2250 damage per shield on average, enough to save you a cast of SW: Death.

1/3 Rapture
Rank 1 Rapture returns mana equal to 1.5% of your total mana pool. In other word, if you have a 20k mana pool, you have just reduced the mana cost of your PW: Shield by half! Not a bad filler at all.

1/1 Pain Supression
This talent will save your life. Fighting an elite bigger than your size? PS yourself for less incoming damage. Accidently pulled a whole village of murlocs? PS yourself and aoe them down. Random players trying to gank you? PS yourself and laugh in their face.

Friday, April 3, 2009

Smite: Nuke Damage Numbers

Q. How much damage does Smite do?
A. Enough to nuke your face off.

/end late crappy April Fools' attempt, I don't have the gene sorry.
However, to properly answer the above question, I did prepare a data table for easy understanding. Here's the math:

Sample Calculations

Tooltip Dmg = (Tooltip Maximum Dmg + Tooltip Minimum Dmg)/2
Smite Tooltip Dmg = (707 + 793)/2 = 750

Base Dmg = Tooltip Dmg + (Spell Power x Spell Power Coefficient)
@ 500 Spell Power
Smite Base Dmg = 750 + (500 x 0.7143) = 1107.15

Total Dmg = Base Dmg x % Modifier A x % Modifier B x ... % Modifier Z
@ 500 Spell Power w/ Talents: Searing Light (10%), Focused Power (4%)
Smite Total Dmg = 1107.15 x 1.10 x 1.04 = 1266.58

% Modifiers

Searing Light: 10%, 1.10
Focused Power: 4%, 1.04
Twin Discipline (Surge of Light Only): 5%, 1.05
Glyph of Smite: 20%, 1.20
Critical: 150%, 1.50

Note: Critical Sum is the sum of SoL Smite and Critical Smite. However, because SoL Smite uses up an additional Global Cooldown, it should not be compared with other spell criticals.

Although Smite damage numbers are not in the "omfg nukage ownz" category, the introduction of the new Glyph of Smite is a much welcomed improvement of what we had before. I'm glad we are finally reaching the 6k critical mark, now is the moment to wish for more Sundial proc :)

- Holy DPS spell comparison