Showing posts with label gear. Show all posts
Showing posts with label gear. Show all posts

Sunday, March 7, 2010

Q & A: Gearing for Haste and the 1 Sec GCD

I received a comment recently from an anonymous reader. In the process of answering his/her question, I realize my reply was a little too long to fit into the comment section. Thus, I have decided to post it as my first Q & A entry.
Anonymous said...

In BC content I did a lot of raiding with my smite priest, I was in full t6 minus belt, gemmed haste, and crit. I was on average back in BC pulling about 1.1-1.3k dps on single target,... and with mobbs,... well holy nova ftw!

With LK out, I leveled my priest smite, and did a similar build as was stated here in the blog. Though right now, Smite doesn't seem to be a viable raiding spec at all anymore. It is great for dailies, and other things, but unfortunately in the content I am in now, being able to only push 4k dps in a 25 man ICC isn't good enough to keep me in there as dps over say a hunter, lock, mage or other dps specific classes.

What gems are you using to overcome this, if you are. I have thought of using my shadow gear, and gemming haste/crit, and SP, but again I can only get my smite down to 1.5 seconds, and my holy fire/MB down to about 1.22. I think in order to get my smite to a 1.3 sec and my holy fire to a 1 sec or 1.1 I need to be capped at 750 haste, which is unfortunately impossible, or pretty damn near close.

Enlighten me on how to do this so I can resurrect my beloved smite spec, and show people that smite is in fact a kick ass spec again.

Yes, you should use your shadow gear for Smite dps. As much as I'd like to see Smite viable in raids, it's current damage numbers are simply not on par with all the other dps specs to even be remotely considered competitive. It is a fun spec for enjoyment when conditions are favourable such that you will not burden your raid members with lower than usual dps numbers. Thus, if situation requires, your gear should allow you to switch to Shadow at anytime for more serious/tougher encounters.

Aside from that, I have browsed through the current Tier 10 Shadow gear. Ignoring the set bonuses, the Haste/Crit/Hit stats on those tier pieces are quite nice for Smite priests. The lack of Spirit on those pieces is most unfortunate. But overall, they are definitely worth the badges.

As for Haste, here are the numbers:

32.79 Haste Rating = 1% Haste

You are required to have 50.00% Haste to get your GCD to 1 sec. (1 sec Holy Fire) That's 1638.84 Haste Rating...which is a lot, BUT -

Priest Talent:

Enlightenment - 6% Haste

Buff:

Wrath of Air (Shaman) - 5% Haste
Improved Moonkin Aura (Druid) / Swift Retribution (Paladin) - 3% Haste

Druid and Paladin buff do not stack with each other, so in total, including talents, you should have 14.64% Haste by default in a 25 man raid environment.
(1.06 x 1.05 x 1.03 = 1.1464)

The remaining 30.84% must be obtained from gear, that's 1011 Haste Ratings.

Chardev gives a pretty good idea about gear stats. At 10-man top tier non-heroic level, if you gem for pure Haste, you can reach approximately 800 Haste Ratings. But this will gimp your crit and spellpower, not to mention massive regen. Using 25-man gear, you can reach 1011 Haste Ratings, but again, at the cost of other stats (most specifically, spellpower), so it doesn't really translate into better dps output.

So what Haste Rating should we aim for? To be perfectly honest, the more the better, but there really isn't a solid cap to reach besides 214 Haste Rating + 3/3 Enlightnment for Holy Fire -> Smite x 4 Rotation. Holy Fire cooldown really messes up the Smite rotation. You are quite right about reaching the 1 sec GCD been impossible at this point. Sadly, the Haste Rating required is a little higher than 750. 946 Haste Rating will get your Smite casting time to 1.3 sec and Holy Fire to 1.04 sec. It's just about enough to fit SW: Pain, Devouring Plague, and Mind Blast into the 3 sec during in between Holy Fire cooldowns. If you raid 25-man as shadow, 946 might be obtainable. Play around with Chardev to set up your gear wishlist and see which setup is right for you.

Gem Choice Overview:

Meta Socket:

Chaotic Skyflare Diamond
+21 Critical Strike Rating and 3% Increased Critical Damage

Insightful Earthsiege Diamond*
+21 Intellect and Chance to Restore Mana on Spellcast

Red Socket:

Runed Cardinal Ruby [Red]
+23 Spell Power

Blue Socket:

Purified Dreadstone [Purple]*
+12 Spell Power and +10 Spirit

Seer's Eye of Zul [Green]*
+10 Intellect and +10 Spirit

Intricate Eye of Zul [Green]
+10 Haste Rating and +10 Spirit

Misty Eye of Zul [Green]
+10 Critical Strike Rating and +10 Spirit

Yellow Socket:

Reckless Ametrine [Orange]
+12 Spell Power and +10 Haste Rating

Luminous Ametrine [Orange]*
+12 Spell Power and +10 Intellect

Potent Ametrine [Orange]
+12 Spell Power and +10 Critical Strike Rating

Veiled Ametrine [Orange]
+12 Spell Power and +10 Hit Rating

Quick King's Amber [Yellow]
+20 Haste Rating


Bold gems are my personal preference. Non-essential gems are not listed. Gems marked with [*] are alternatives if you have mana sustainability issues.

Of all the stats, spellpower will give you the most increase in DPS. Therefore, you should always socket spellpower wherever possible. This means gemming for raw stats such as + 20 crit/haste/intel/spirit are not recommended. Do not gem for spell hit rating, that should be obtained from gear.

Crit stats are usually coupled with hit on most dps gear, therefore they are quite easy to obtain at this point in the game. Armor enchants involving spellpower also comes with crit. Therefore, you shouldn't need to gem specifically for crit if you surpass 30% Holy Crit unbuffed.

12sp/10 spirit gem will give you the highest spellpower boost besides 23sp runed ruby. You need at least two of these in your gear to fulfill meta requirement. 10 spirit might seem trivial, but 25% of your spirit are converted into spellpower via talent. The status is also buffed by Mark of the Wild and Blessing of Kings, not to mention giving you more mana regen.

12sp/10 intel is your prime regen gem. Intel is the king stats for Wotlk regen. It works insanely well with Replenishment. Furthermore, Intel gives you a little bit of crit, a bigger mana pool (more pew pew time), and is boosted by Priest's talent and raid buffs.

Going back to the topic of Haste, 12sp/10 haste is the gem to use for all your yellow sockets if you crave Haste. Besides that, it should be obtained from gear once you reach the hit cap and has a healthy amount of crit.

To conclude, there are always other ways to boost your dps. I use the trinket trick.

Priests are equipped with their own heroism cooldown ie Power Infusion. Smite rotation also contains a nuke period. When Holy Fire DoT is running, our dps is at its peak. When the DoT drops our damage is reduced for a short 3 seconds. Therefore, if you were to use trinkets that are of the type "You have a chance to increase your spellpower by xx for xx sec" on a 45 sec RNG cooldown, it might not be used efficiently.

The trinkets that are ideal for Smite priests are of the kind that says "Use: Increase your spellpower by xx for xx sec". We can control how we use these trinkets. Power Infusion has a very short cooldown, so by using PI, Holy Fire DoT and the trinket at the same time, we can increase our damage output by a mile. No other class has this flexibility, so try this out.

Friday, March 27, 2009

Smite 101: Spell Hit Cap

Spell hit ratings increase your chance to hit with your spells and reduces the chance your spells will be missed by a mob. At level 80, you have a 100% chance to hit mobs that are four levels lower than you (level 76) and a 83% chance to hit mobs that are three levels higher than you (level 83 = raid boss).

As of Patch 3.0, it is possible to stack spell hit ratings to a certain point to obtain 100% chance to hit on a level 83 raid boss. This point is known as the "hit cap". To reach the hit cap, you are required to have 17% hit. Every 26.23 spell hit ratings will grand you 1% hit. In other word, you will need a total of 446 spell hit ratings to reach the hit cap (17% hit). That's a lot of spell hit ratings to stack, but -

Almost all offensive caster classes have + 3 % hit talents in their talent trees. Shadow priests gain 6% hit with Misery and Shadow Focus so they only need 289 spell hit rating to reach hit cap. Moonkins gain 7% hit with Balance of Power and Improved Faerie Fire so they only need 263 spell hit rating to reach hit cap. Shamans, mages, and warlocks all have basic +3% hit talents in their respective talent trees (+6% for certain schools of spells) so they only need at most 368 spell hit ratings to reach hit cap.

Overall, reaching the hit cap is not difficult with talent specializations, except for Smite priests.

The priest talent trees do not have talents that increase your chance to hit with holy spells, so by default, you are required to have 446 spell hit ratings to reach hit cap for wotlk raids.

446 SPELL HIT RATINGS?!

Unfortunately, this is the sad dilemma that every wotlk smite priest have to deal with today. The rule of thumb for every offensive caster is to honor the hit cap beyond all other stats. But the game's itemization at this point is not designed to provide a caster with this much spell hit ratings while still support all other stats the caster needs. Stacking spell hit rating to 446 will almost certainly force you to neglecting other important attributes needed for a smite priest to be successful. What you can do however is to find the right balance based on your raid make up. So just how much spell hit rating do you really need to play a smite priest?

25 Man Raids - Alliance: 341 , Horde: 368

A shadow priest's Misery debuff (+3% hit) or a moonkin's Improved Faerie Fire debuff (+3% hit) can increase your chance to hit on the debuffed target by 3%. If you have a draenei in your group, you gain an additional 1% to hit. Since Misery and IFF do not stack, in a perfect raid setting, the most hit you will gain from raid buff is 4%. This means you still need 13% hit or 341 spell hit rating to reach hit cap. 14% or 368 spell hit rating if you are horde due to lack of Heroic Presence.

The chance of not having a draenei in your raid is non-existent on the alliance side. So be sure to kindly ask your raid leader to place you in a draenei's group so you can get Heroic Presences. If you do not a shadow priest or moonkin in a 25 men raid group, you are in the wrong raid. :/

Note: Draenei's Heroic Presence is a group only buff and has a limited 30 yard range. So during raids, you do need to pay attention to the distance between you and your draenei buddy. Unless of course you are draenei yourself. Happy stalking. (Courtesy of Luthvian)

10 Man Raid - 401 spell hit rating

It is recommended that you carry two sets of gear for 10 man raids. One set with a total of 401 spell hit ratings and another with 368 spell hit ratings. If you have a shadow priest or moonkin in your raid, switch to use the 368 set. If you don't have neither of them in your raid, switch to your 401 set and just use Elixir of Accuracy (45) every hour for the duration of your raid.

5 Man Heroics - 158 spell hit rating

Bosses in 5 man heroics are level capped at 82, so you only need 6% hit rating to reach the 5 man hit cap. 6 x 26.23 = 158 spell hit rating.

List of Pre-Raid Spell Hit Gear

Staves

Chilly Slobberknocker - Quest: The Champion of Anguish, Zul'Drak
Stave of Youthful Sorrow - Quest: Tirion's Gambit, Icecrown
Zebra's Misplaced Staff - BOE Drop
Frostbite Warstaff - Quest: Conversing With the Depths, Dragonblight

Dagger

Flameheart Spell Scalpel - Kirin Tor - Revered, Alvareaux, Dalaran
Ritualist's Bloodletter - Quest: Time to Hide, Icecrown

Wand

Ancient Measuring Rod - Loken, Halls of Lightning (Normal)
Wand of the San'layn - Prince Keleseth, Utgarde Keep (Heroic)
Frail Bone Wand - Quest: The Rider of the Unholy, Icecrown
Wand of Blinding Light - Quest: The Cleansing of Jintha'kalar, Dragonblight

Off Hand

Ward of the Violet Citadel - 25 Emblem of Heroism
Telestra's Journal - Grand Magus Telestra, The Nexus (Heroic)

Chest

Ebonweave Robe - BOE Tailoring
Heroes' Raiments of Faith - 80 Emblem of Heroism
Water-Drenched Robe - Ichoron, The Violet Hold (Heroic)
Robes of Lightning - Quest: Whatever It Takes!, Halls of Lightning
Turtle-Minders Robe - The Kalu'ak - Honored, Sairuk (Dragonblight) or Tanaika (Howling Fjord)
Wastewind Garments - Quest: The Noble's Crypt (A)/Torture the Torturer (H), Dragonblight

Foot

Titan-forged Slippers of Dominance - 15 Wintergrasp Mark of Honour
Leiah's Footpads - Quest: The Air Stands Still, Icecrown

Hands

Ebonweave Gloves - BOE tailoring
Lava Burn Gloves - Lavanthor, The Violet Hold (Normal)

Head

Titan-forged Hood of Dominance
- 40 Wintergrasp Mark of Honor
Hate of Wintry Doom - BOE tailoring
The Argent Skullcap - Quest: The Crusader's Pinnacle, Icecrown
Chitin-Reinforced Hood - Quest: The Sapphire Queen, Sholazar Basin
Mildred's Cowl - Quest: Discipline, The Storm Peaks

Leg

none :(

Shoulder
Mantle of the Underhalls - Quest: Revenge for the Vargul, Icecrown
Spaulders of the Runeseeker - Quest: The Activation Rune, Un'Goro Crater
Bell-Ringer's Shoulderpads
- Quest: Drak'aguul's Mallet, Grizzly Hills

Waist

Girdle of Bane - King Ymiron, Utgarde Pinnacle (Heroic)
Plush Sash of Guzbah - 40 Emblem of Heroism, Dalaran
Belt of Unified Souls - Meathook, The Culling of Stratholme (Heroic)
Flowing Sash of Order - Loken, Halls of Lightning (Heroic)
Sash of the Wizened Wyrm - The Wyrmrest Accord - Honored, Cielstrasza, Dragonblight
Lithe Stalker's Cord - Quest: The Vile Hold, Icecrown
Braided Bat Sinew - Quest: Clipping Their Wings, Zul'Drak

Wrist

Fleshwerk Shackles - Quest: Killing Two Scourge With One Skeleton, Icecrown
Southsayer's Wristwrap - Quest: Hell Hath a Fury, Zul'Drak
Highseas Wristwrap - Quest: A Righteous Sermon (A)/Fire Upon the Waters (H), Dragonblight

Cloaks

Hateful Gladiator's Cloak of Ascendancy - PVP reward: 38000 honor
Cape of Seething Steam - Volkhan, Halls of Lightning (Normal)
Dark Soldier Cape - Knights of the Ebon Blade - Honored, Duchess Mynx, Icecrown
Shroud of Akali - Gal'darah, Gundrak (Normal)

Neck

Encircling Burnished Gold Chains - 25 Emblem of Heroism, Dalaran
Hateful Gladiator's Pendant of Ascendancy - PVP reward: 38000 honor
Necklace of Taldaram - Prince Taldaram, Ahn'kahet: The Old Kingdom (Heroic)
Emeline's Locket - Quest: The Admiral Revealed, Icecrown
Amulet of the Malefic Necromancer - Quest: Poke and Prod, Icecrown

Rings

Amberglow Signet - Quest: The Brothers Bronzebeard (A)/Forging the Keystone (H), The Storm Peaks
Bat-Wool Signet - Quest: Basic Chemistry, Icecrown
Ring of Northern Tears - BOE Jewelcrafting
The Prospector's Prize - Krystallus, Halls of Stone (Heroic)
Voodoo Signet - Quest: For Posterity, Gundrak
Brunnhildar Runed Ring - Quest: Making a Harness, The Storm Peaks
Rancid Signet - Quest: Doing Your Duty, Grizzly Hills
Ring of Devoted Promises - Quest: It Could Be Anywhere!, Sholazar Basin
Oath Signet - Quest: Leaving Nothing to Chance (A) / All Hail Roanauk! (H), Dragonblight

Trinket

Figurine - Twilight Serpent - BOP Requires Jewelcrafting (400)
Mark of the War Prisoner - Cyanigosa, The Violet Hold (Heroic)
Rune of Infinite Power - Quest: Mystery of the Infinite, Redux, Dragonblight

Consumables: Food/Pots

Snapper Extreme - Cooking
Worg Tartare - Cooking
Spicy Hot Talbuk - Cooking
Elixir of Accuracy - Alchemy, Battle Elixir

Armor/Weapon Enhancement

Scroll of Enchant Boots - Icewalker, Boot
Scroll of enchant Boots - Surefooted, Boot
Scroll of Enchant Gloves - Precision, Gloves
Scroll of Enchant Gloves - Precision Strikes, Gloves
Scroll of Enchant Weapon - Accuracy, Weapon
Arcanum of Power - The Sha'tar - Revered, Almaador, Shattrath City


Note: As of Patch 3.01, hit rating on all consumables and item enhancement applies to Spell Hit Rating, Hit Rating (Melee), and Ranged Hit Rating.

Upcoming:
- Gems
- Raiding Spell Hit Gear